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why one should buy a peripheral to an already expensive game console when you can get a fully self contained mobile VR HMD for a similar price. Once the PSVR2 is released, comparisons with the Quest 2 will be inevitable, incl. Pretty sure Sony wants that crown back, not only stomping on the Quest RE4 port (in more than one way) with PSVR2 RE8, but also by allowing people to fully experience RE4 but with 2022 graphics on a GPU with twelve times the performance of the Quest 2. RE4 was a clever move by Meta, stealing some thunder from the exclusive PSVR RE7 mode as the better VR experience. We still have a serious lack of AAA titles on (mobile) VR, and RE4 pretty much became the poster child to prove running titles from a well known AAA gaming franchise is possible on Quest 2, even if it relies on 2011 remastered graphics of a 2004 game and still has to compromise a lot. So they may simply be cautious to label both RE8 and the RE4 remake similarly as PSVR2 games, as the first was “designed for” and the second only “adapted for” VR.īesides this reasoning why they are labeled differently, I’d expect Sony to want the RE4 remake to be fully playable on PSVR2 simply for the sake of showing off how much more powerful the PS5 is compared to Quest 2 (3/4 …). Meaning it is very likely that RE8 VR will provide a profoundly more “native” VR feel than RE7 or RE4 ever could without significantly altering the established gameplay. The RE8 designers had the benefit of hand tracking already being established, knowledge of the matching PSVR2 hardware and Sony’s push towards hybrid games that account for both pancake and VR versions gameplay. RE7 development had started in 2014 with some prototypes going back further, basically parallel to Oculus DK1/DK2 lacking any type of hand tracking, so VR in RE7 still feels patched in and relies on a gamepad. Compared to it RE8 development started around mid 2016, with RE7 featuring PSVR support being released in early 2017. I’d assume they will make the whole game playable in VR, and the “PSVR2 content” label is mostly due to VR not being part of the initial 2004 GameCube version design for obvious reasons.
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